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Create your own line of successful 2D games with Unity!
About This Book
- Dive into 2D game development with no previous experience
- Learn how to use the new Unity 2D toolset
- Create and deploy your very own 2D game with confidence.
Who This Book Is For
If you are interested in creating your very own 2D games from scratch, then this book will give you all the tools you need to succeed. Whether you are completely new to Unity or have used Unity before and would like to learn about the new 2D features of Unity, this book is for you.
In Detail
If you are looking for a guide to create 2D games using Unity, look no further. With this book, you will learn all the essentials of 2D game development by creating five real-world games in a step-by-step manner throughout the course of this book.
Starting with a blank scene, you will learn all about the new Unity 2D toolset, which will enable you to bring your scene to life. You will create characters, make them move, create some enemies, and then write code to destroy them. After figuring out all the necessities of creating a game, this book will then assist you in making several different games: games with collision, parallax scrolling, Box2D, and more.
By the end of this book, you will not only have created several small games, but you will also have the opportunity to put all your new-found knowledge into creating and deploying a larger, full game.
Table of Contents
Chapter 1. Getting to Know Unity
Chapter 2. Setting the Scene
Chapter 3. Add Some Character
Chapter 4. Code Control
Chapter 5. What’s Your Input?
Chapter 6. Game #1 – Roguelike
Chapter 7. Game #2 – Classic Arcade
Chapter 8. Game #3 – Endless Runner
Chapter 9. Game #4 – Physics Fun
Chapter 10. You Are Ready!
Book Details
- Author: Venita Pereira
- Pages: 346 pages
- Edition: 1
- Publication Date: 2014-09-24
- Publisher: Packt Publishing
- Language: English
- ISBN-10: 1783559047
- ISBN-13: 9781783559046
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