Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming (Game Design) (by Paul Varcholik)


Author(s): Paul Varcholik

Publisher: Addison-Wesley Professional
Publish date: 2014-05-29
ISBN-10: 0321962729
ISBN-13: 9780321962720
Language: English
Description: Get Started Quickly with DirectX 3D Programming: No 3D
Experience Needed
This step-by-step text demystifies modern graphics programming so
you can quickly start writing professional code with DirectX and
HLSL. Expert graphics instructor Paul Varcholik starts with the
basics: a tour of the Direct3D graphics pipeline, a 3D math primer,
and an introduction to the best tools and support libraries.
Next, you’ll discover shader authoring with HLSL. You’ll implement
basic lighting models, including ambient lighting, diffuse
lighting, and specular highlighting. You’ll write shaders to
support point lights, spotlights, environment mapping, fog,… more…

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