Developing Games With Ruby: For those who write code for living

Editorial Reviews

At day you have to wrangle with legacy code, fix bugs, struggle with APIs, deploy services and integrate things. Yet you wish you could create worlds, animate dragons, break laws of physics and design artificial intelligence. You can.

Table of Contents

  • A Boy Who Wanted To Create Worlds
  • Why Ruby?
  • What You Should Know Before Reading This Book
  • What Are We Going To Build?
  • Preparing The Tools
  • Getting The Sample Code
  • Other Tools
  • Gosu Basics
  • Warming Up
  • Prototyping The Game
  • Optimizing Game Performance
  • Refactoring The Prototype
  • Simulating Physics
  • Implementing Health And Damage
  • Creating Artificial Intelligence
  • Making The Prototype Playable
  • Dealing With Thousands Of Game Objects
  • Implementing Powerups
  • Implementing Heads Up Display
  • Implementing Game Statistics
  • Building Advanced AI
  • Wrapping It Up
  • Special Thanks

Book Details

  • Author:
  • Edition: 1
  • Publication Date: 2015-03-15
  • Publisher:
  • Language: English
  • ISBN-10: B00US3AN42

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