Tag Archives: Virtual Realities: International Dagstuhl Seminar

Virtual Realities: International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers (Lecture Notes in Computer Science) (by Guido Brunnett, Gregory Welch, Sabine Coquillart, Robert van Liere, Libor Vása)


Author(s): Guido Brunnett, Gregory Welch, Sabine Coquillart, Robert van Liere, Libor Vása

Publisher: Springer
Publish date: 2015-03-31
ISBN-10: 3319170422
ISBN-13: 9783319170428
Language: English
Description:
Virtual reality (VR) is a multidisciplinary area of research
aimed at interactive human–computer-mediated simulations of
artificial environments. An important aspect of VR-based systems
is the stimulation of the human senses – usually sight, sound,
and touch – in such a way that a user feels a sense of presence
in the virtual environment. Sometimes it is important to combine
real and virtual objects in the same real or virtual environment.
This approach is often referred to as augmented reality (AR),
when virtual objects are integrated into a real environment.
Typical VR applications include simulation, training,… more…

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