Tag Archives: Apress

Windows 10 Primer: What to Expect from Microsoft’s New Operating System (by MVP, Mike Halsey)


Author(s): MVP, Mike Halsey

Publisher: Apress
Publish date: 2015-04-01
ISBN-10: 1484210476
ISBN-13: 9781484210475
Language: English
Description:
With Windows 10 arriving later in 2015, many questions remain to
be answered, both for businesses and home users. Will it provide
the compatibility of Windows XP, and the usability of Windows 7?
Will it banish forever the problems associated with Windows 8? In
this book, Windows expert, author and MVP Mike Halsey answers the
questions you have and details hidden and improved features that
can revolutionize your security, productivity and user
experience. Whether you’re an IT professional considering or
planning an upgrade to your company’s PCs or a Windows enthusiast
eager to find out if Microsoft has finally built a truly… more…

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Windows 10 Primer: What to Expect from Microsoft’s New Operating System

Editorial Reviews

With Windows 10 arriving later in 2015, many questions remain to be answered, both for businesses and home users. Will it provide the compatibility of Windows XP, and the usability of Windows 7? Will it banish forever the problems associated with Windows 8? In this book, Windows expert, author and MVP Mike Halsey answers the questions you have and details hidden and improved features that can revolutionize your security, productivity and user experience. Whether you’re an IT professional considering or planning an upgrade to your company’s PCs or a Windows enthusiast eager to find out if Microsoft has finally built a truly modern Windows experience, Windows 10 Primer has the answers to all your most important questions.

What you’ll learn

  • Get to know Microsoft’s new OS, before it arrives
  • Every change and improvement explained, feature by feature
  • Reasons to upgrade from Windows XP or Windows 7 and key things to look out for
  • Discover how the new interface will be familiar to Windows 7 users while empowering people to be more productive
  • Learn how new security features will make life safer for users, and simpler for IT pros
  • Get to know your way around how BYOD (bring your own device) can be handled in the workplace, different device types, and how manageability is at the core of Windows 10
  • Find out about the unified app platform and how it can simplify business software development while opening new opportunities for productivity and usability
  • See how the new unified OS model and more flexible update options can benefit your business

Who this book is for

IT professionals, system admins, power users, enthusiasts

Table of Contents

Chapter 1: Introducing Windows 10
Chapter 2: New and Improved Features in Windows 10
Chapter 3: Windows 10 for Phone and Other Devices
Chapter 4: What’s New for End Users?
Chapter 5: What’s New for Businesses?
Chapter 6: Maximizing Security and Productivity

Book Details

  • Author: ,
  • Pages: 100 pages
  • Edition: 1
  • Publication Date: 2015-04-01
  • Publisher:
  • Language: English
  • ISBN-10: 1484210476
  • ISBN-13: 9781484210475

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Pro Grunt.js

Editorial Reviews

Pro Grunt.js gets you quickly up-to-speed with this popular JavaScript-based task runner. Author James Cryer takes you from initial installation all the way through to authoring successful plugins.

Using hands-on examples you will learn about CSS linting, combination, compilation and minification; JavaScript linting, AMD modules, and templates; image processing and optimizing; and creating a local server. You will then move on to more advanced topics such as LiveReload, Test Automation, Modular configuration, and combining tasks. Finally you will see how to scaffold plugins using Grunt init and Yeoman, how to test them with Mocha and Chai, and how to publish them so others can use them.

Start using Grunt.js to improve your workflows by using Pro Grunt.js today.

What you’ll learn

  • How and when to use Grunt.js.
  • How to work with Grunt.js to optimize your CSS, JavaScript, and images.
  • How to perform more advanced operations with Grunt.js.
  • How to build, test, and publish your very own Grunt.js plugins.

Who this book is for

This book is for the reader who is familiar with the concepts of JavaScript frameworks and wants to implement Grunt.js into their workflow.

Table of Contents

Chapter 1. Introducing Grunt
Chapter 2. How to Use Grunt in Your Project
Chapter 3. Using Grunt with HTML and CSS
Chapter 4. Using Grunt with JavaScript
Chapter 5. Using Grunt with Images, SVG, and Icons
Chapter 6. Using Grunt for Testing and Local Development
Chapter 7. Optimizing Your Grunt Workflow

Book Details

  • Author:
  • Pages: 176 pages
  • Edition: 1
  • Publication Date: 2015-03-27
  • Publisher:
  • Language: English
  • ISBN-10: 1484200144
  • ISBN-13: 9781484200148

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Pro Grunt.js (by James Cryer)


Author(s): James Cryer

Publisher: Apress
Publish date: 2015-03-27
ISBN-10: 1484200144
ISBN-13: 9781484200148
Language: English
Description:
Pro Grunt.js gets you quickly up-to-speed with this
popular JavaScript-based task runner. Author James Cryer takes
you from initial installation all the way through to authoring
successful plugins.

Using hands-on examples you will learn about CSS linting,
combination, compilation and minification; JavaScript linting,
AMD modules, and templates; image processing and optimizing; and
creating a local server. You will then move on to more advanced
topics such as LiveReload, Test Automation, Modular
configuration, and combining tasks. Finally you will see how to
scaffold plugins using Grunt init and Yeoman, how to test them… more…

Read Source: Pro Grunt.js (by James Cryer)»

Beginning Swift Games Development for iOS

Editorial Reviews

Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you’ll learn the fundamental elements of the new Swift language as applied to game development for iOS.

In part 1, you’ll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you’ll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you’ll learn 3D game development using Apple’s SceneKit framework and the Swift programming language. And, you’ll follow the same pattern we used for part 1.

After reading and using this book, you’ll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store.

What you’ll learn

  • What is the Swift Programming Language
  • How to apply it to iOS game development
  • How to use SpriteKit with Swift
  • How to use SceneKit with Swift
  • How to build your first 2D game app using SpriteKit and Swift
  • How to build 3D game from 2D using SceneKit and Swift

Who this book is for

This book is for iOS app developers new to Swift or for those thinking of doing iOS game app development for the very first time.

Table of Contents

Part I: Swift and Sprite Kit
Chapter 1: Setting Up Your Game Scene and Adding Your First Sprites
Chapter 2: Sprite Kit Scenes and SKNode Positioning
Chapter 3: Adding Physics and Collision Detection to Your Game
Chapter 4: Adding Scene Scrolling and Game Control
Chapter 5: Adding Actions and Animations
Chapter 6: Adding Particle Effects to Your Game with Emitter Nodes
Chapter 7: Adding Points and Sound
Chapter 8: Transitioning Between Scenes
Chapter 9: Sprite Kit Best Practices

Part II: Swift and Scene Kit
Chapter 10: Creating Your First Scene Kit Project
Chapter 11: Building the Scene
Chapter 12: Lighting, Camera, and Material Effects in Scene Kit
Chapter 13: Animating Your Models
Chapter 14: Hit Testing and Collision Detection
Chapter 15: Using Sprite Kit with a Scene Kit Scene
Chapter 16: Advanced Topics and Tips

Appendix A: The Swift Programming Language

Book Details

  • Author: ,
  • Pages: 276 pages
  • Edition: 1
  • Publication Date: 2015-03-25
  • Publisher:
  • Language: English
  • ISBN-10: 1484204018
  • ISBN-13: 9781484204016

Book Preview

Click to Look Inside This eBook: Browse Sample Pages

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Beginning Swift Games Development for iOS (by James Goodwill, Wesley Matlock)


Author(s): James Goodwill, Wesley Matlock

Publisher: Apress
Publish date: 2015-03-25
ISBN-10: 1484204018
ISBN-13: 9781484204016
Language: English
Description:
Game apps are one of the most popular categories in the Apple
iTunes App Store. Well, the introduction of the new Swift
programming language will make game development even more
appealing and easier to existing and future iOS app developers.
In response, James Goodwill and Apress introduce you to this
book, Beginning Swift Games Development for iOS. In this book,
you'll learn the fundamental elements of the new Swift language
as applied to game development for iOS.

In part 1, you'll start with a basic 2D game idea and build the
game throughout the book introducing each SpriteKit topic as we
add new functionality to the… more…

Read Source: Beginning Swift Games Development for iOS (by James Goodwill, Wesley Matlock)»

Foundation ActionScript 3.0 Image Effects (Foundations) (by Gerald YardFace)


Author(s): Gerald YardFace

Publisher: Apress
Publish date: 2009-05-14
ISBN-10: 1430218711
ISBN-13: 9781430218715
Language: English
Description:
Foundation ActionScript 3.0 Image Effects discusses the
ins and outs of graphical manipulation through code of all the
different elements available in a Flash project, from vectors to
bitmaps to videos, from animated text effects to dynamic video
filters. Flash 8 introduced a vast array of image features, such
as blend modes and filters as well as ActionScript's powerful
BitmapData object, and this book covers all those effects in
their CS4 form, as well as the graphical options that are
available, such as the Pixel Bender Toolkit. It also details the
many possible effects that can be achieved and the associated
practical… more…

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Creating Client Extranets with SharePoint 2003 (by Mark Gerow)


Author(s): Mark Gerow

Publisher: Apress
Publish date: 2006-04-10
ISBN-10: 1590596358
ISBN-13: 9781590596357
Language: English
Description:
A comprehensive guide to extending SharePoint's most powerful
feature beyond a company's network

A critical book on Microsoft's best-selling new technology

An important addition to Apress' market-leading SharePoint series

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Practical Business Analytics Using SAS: A Hands-on Guide (by Venkat Reddy Konasani, Shailendra Kadre)


Author(s): Venkat Reddy Konasani, Shailendra Kadre

Publisher: Apress
Publish date: 2015-01-29
ISBN-10: 1484200446
ISBN-13: 9781484200445
Language: English
Description:
Practical Business Analytics Using SAS: A Hands-on Guide
shows SAS users and businesspeople how to analyze data
effectively in real-life business scenarios.

The book begins with an introduction to analytics, analytical
tools, and SAS programming. The authors—both SAS, statistics,
analytics, and big data experts—first show how SAS is used in
business, and then how to get started programming in SAS by
importing data and learning how to manipulate it. Besides
illustrating SAS basic functions, you will see how each function
can be used to get the information you need to improve business
performance. Each chapter offers… more…

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Practical Business Analytics Using SAS: A Hands-on Guide (by Venkat Reddy Konasani, Shailendra Kadre)


Author(s): Venkat Reddy Konasani, Shailendra Kadre

Publisher: Apress
Publish date: 2015-01-29
ISBN-10: 1484200446
ISBN-13: 9781484200445
Language: English
Description:
Practical Business Analytics Using SAS: A Hands-on Guide
shows SAS users and businesspeople how to analyze data
effectively in real-life business scenarios.

The book begins with an introduction to analytics, analytical
tools, and SAS programming. The authors—both SAS, statistics,
analytics, and big data experts—first show how SAS is used in
business, and then how to get started programming in SAS by
importing data and learning how to manipulate it. Besides
illustrating SAS basic functions, you will see how each function
can be used to get the information you need to improve business
performance. Each chapter offers… more…

Read Source: Practical Business Analytics Using SAS: A Hands-on Guide (by Venkat Reddy Konasani, Shailendra Kadre)»