Tag Archives: 4th Edition

Gray Hat Hacking The Ethical Hacker’s Handbook, 4th Edition

Editorial Reviews

Cutting-edge techniques for finding and fixing critical security flaws

Fortify your network and avert digital catastrophe with proven strategies from a team of security experts. Completely updated and featuring 12 new chapters, Gray Hat Hacking: The Ethical Hacker’s Handbook, Fourth Edition explains the enemy’s current weapons, skills, and tactics and offers field-tested remedies, case studies, and ready-to-deploy testing labs. Find out how hackers gain access, overtake network devices, script and inject malicious code, and plunder Web applications and browsers. Android-based exploits, reverse engineering techniques, and cyber law are thoroughly covered in this state-of-the-art resource.

  • Build and launch spoofing exploits with Ettercap and Evilgrade
  • Induce error conditions and crash software using fuzzers
  • Hack Cisco routers, switches, and network hardware
  • Use advanced reverse engineering to exploit Windows and Linux software
  • Bypass Windows Access Control and memory protection schemes
  • Scan for flaws in Web applications using Fiddler and the x5 plugin
  • Learn the use-after-free technique used in recent zero days
  • Bypass Web authentication via MySQL type conversion and MD5 injection attacks
  • Inject your shellcode into a browser’s memory using the latest Heap Spray techniques
  • Hijack Web browsers with Metasploit and the BeEF Injection Framework
  • Neutralize ransomware before it takes control of your desktop
  • Dissect Android malware with JEB and DAD decompilers
  • Find one-day vulnerabilities with binary diffing

There is also material on developing MATLAB® m-files and VBA macros.

Table of Contents

Part I Crash Course: Preparing for the War
Chapter 1 Ethical Hacking and the Legal System
Chapter 2 Programming Survival Skills
Chapter 3 Static Analysis
Chapter 4 Advanced Analysis with IDA Pro
Chapter 5 World of Fuzzing
Chapter 6 Shellcode Strategies
Chapter 7 Writing Linux Shellcode

Part II From Vulnerability to Exploit
Chapter 8 Spoofing-Based Attacks
Chapter 9 Exploiting Cisco Routers
Chapter 10 Basic Linux Exploits
Chapter 11 Advanced Linux Exploits
Chapter 12 Windows Exploits
Chapter 13 Bypassing Windows Memory Protections
Chapter 14 Exploiting the Windows Access Control Model
Chapter 15 Exploiting Web Applications
Chapter 16 Exploiting IE: Smashing the Heap
Chapter 17 Exploiting IE: Use-After-Free Technique
Chapter 18 Advanced Client-Side Exploitation with BeEF
Chapter 19 One-Day Exploitation with Patch Diffing

Part III Advanced Malware Analysis
Chapter 20 Dissecting Android Malware
Chapter 21 Dissecting Ransomware
Chapter 22 Analyzing 64-bit Malware
Chapter 23 Next-Generation Reverse Engineering

Appendix A bout the Download

Book Details

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Creating a Website: The Missing Manual, 4th Edition

Editorial Reviews

You can easily create a professional-looking website with nothing more than an ordinary computer and some raw ambition. Want to build a blog, sell products, create forums, or promote an event? No problem! This friendly, jargon-free book gives you the techniques, tools, and advice you need to build a site and get it up on the Web.

The important stuff you need to know:

  • Master the basics. Learn HTML5, the language of the Web.
  • Design good-looking pages. Use styles to build polished layouts.
  • Get it online. Find a reliable web host and pick a good web address.
  • Use time-saving tools. Learn free tools for creating web pages and tracking your visitors.
  • Attract visitors. Make sure people can find your site through popular search engines like Google.
  • Build a community. Encourage repeat visits with social media.
  • Bring in the cash. Host Google ads, sell Amazon’s wares, or push your own products that people can buy via PayPal.
  • Add pizzazz. Include audio, video, interactive menus, and a pinch of JavaScript.

Table of Contents

Chapter 1. Building Basic Web Pages
Chapter 2. From Web Page to Website
Chapter 3. Connecting with Your Audience
Chapter 4. Interactivity and Multimedia
Chapter 5. Appendixes

Book Details

  • Author:
  • Pages: 624 pages
  • Edition: 4
  • Publication Date: 2015-07-05
  • Publisher:
  • Language: English
  • ISBN-10: 1491918071
  • ISBN-13: 9781491918074

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Excel Data Analysis: Your visual blueprint for analyzing data, charts, and PivotTables, 4th Edition

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Professional-level coverage and techniques for Excel power users. Aimed at Excel power users who appreciate logical, clean explanations of techniques, this visual guide features numerous screenshots and easy-to-follow numbered steps in order to show you how to perform professional-level modeling, charting, data sharing, data access, data slicing, and other functions. You’ll find super techniques for getting the most out of Excel’s statistical and financial functions, Excel PivotTables and PivotCharts, Excel Solver, and more. It demonstrates how to crunch and analyze Excel data the way the professionals do in an uncluttered, visual style. It offers a clear look at power-using the new Excel 2013, the latest version of the world’s leading spreadsheet application from Microsoft Expands your Excel knowledge and helps you use Excel data more efficiently. It explains how to retrieve data from databases; cut, slice, and pivot data using PivotTables; model data and chart data; and use advanced formulas. It explores all features and functions in two-color pages packed with screenshots, numbered steps, and other visual graphics that clearly show you how to accomplish tasks. It includes practical examples, tips, and advice to help you get the most out of Excel’s features and functions. Learn the full power of Excel 2013 with this helpful guide!

Table of Contents

Chapter 1: Building Formulas for Data Analysis
Chapter 2: Troubleshooting Formulas
Chapter 3: Enhancing Formulas with Functions
Chapter 4: Analyzing Financial Data
Chapter 5: Analyzing Statistical Data
Chapter 6: Building Tables for Data Analysis
Chapter 7: Sorting and Filtering Data
Chapter 8: Learning Data Analysis Techniques
Chapter 9: Working with Data Analysis Tools
Chapter 10: Tracking Trends and Making Forecasts
Chapter 11: Working with the Analysis ToolPak
Chapter 12: Analyzing Data with PivotTables
Chapter 13: Visualizing Data with Charts
Chapter 14: Importing Data into Excel
Chapter 15: Querying Data Sources
Chapter 16: Learning VBA for Data Analysis
Appendix: Using Excel Keyboard Shortcuts

Book Details

  • Author:
  • Pages: 336 pages
  • Edition: 4th Edition
  • Publication Date: 2013-07-29
  • Publisher:
  • Language: English
  • ISBN-10: 1118517148
  • ISBN-13: 9781118517147

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The Advanced iOS 6 Developer’s Cookbook, 4th Edition

Editorial Reviews

The Advanced iOS 6 Developer’s Cookbook brings together reliable, proven solutions for cutting-edge iOS 6 development. World-renowned iOS expert Erica Sadun covers device-specific development, document/data sharing, Core Text, networking, image processing, onboard cameras, audio, Address Book, Core Location, GameKit,StoreKit, push notifications, and more.

As in her previous bestselling iOS books, Sadun translates today’s development best practices into working code, distilling key concepts into concise recipes that are easy to understand and transfer into your own projects. This isn’t just cut and paste. Using her examples, Sadun fully explains both the “how” and “why” of advanced and specialized iOS 6 development.

All code is tested with iOS 6 features and iPhone, iPad, and iPod touch capabilities. Throughout, every chapter groups related tasks together, so you can jump straight to your solution without having to identify the right class or framework first. Coverage includes

  • Testing device properties so your app can take full advantage of the iOS unit it’s running on
  • Seamlessly sharing documents and data across apps and moving control between apps
  • Presenting exceptionally attractive text with freeform text typesetting
  • Building touch-based apps that leverage Bezier curves, splines, and other geometric tools
  • Securing network apps via authentication, system keychains, and OAuth
  • Accessing and processing image data to create special effects
  • Integrating live camera feeds and user snapshots
  • Presenting audio to users and enabling them to interact with it
  • Effectively using Address Book frameworks and GUI classes
  • Building advanced location apps with Core Location geopositioning and MapKit
  • Creating connected game play with GameKit/Game Center: device-to-device networking, shared leaderboards, and Internet-based matches
  • Integrating secure in-app purchasing with StoreKit
  • Communicating with users from web-based services via push notifications

Table of Contents

Chapter 1 Device-Specific Development
Chapter 2 Documents and Data Sharing
Chapter 3 Core Text
Chapter 4 Geometry
Chapter 5 Networking
Chapter 6 Images
Chapter 7 Camera
Chapter 8 Audio
Chapter 9 Connecting to the Address Book
Chapter 10 Location
Chapter 11 GameKit
Chapter 12 StoreKit
Chapter 13 Push Notifications

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Sams Teach Yourself iOS 6 Application Development in 24 Hours, 4th Edition

Editorial Reviews

Covers iOS 6, Xcode 4.5+, iPhone, iPad, and More!
Figures and code appear as they do in Xcode 4.5+

In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS development environment to building great responsive user interfaces, from sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

Step-by-step instructions carefully walk you through the most common iOS development tasks.
Activities at the end of each chapter help you test your knowledge.
Notes present interesting information related to the discussion.
Tips offer advice or show you easier ways to perform tasks.
Cautions alert you to possible problems and give you advice on how to avoid them.

  • Printed in full color
  • Covers iOS 6.0 and up
  • Use the new Objective-C NSArray, NSDictionary, and NSNumber Data Type shortcuts introduced in Xcode 4.5.2
  • Learn to navigate the Xcode 4.5+ development environment
  • Prepare your system and iDevice for efficient development
  • Get started quickly with Apple’s Objective-C and Cocoa Touch
  • Understand the Model-View-Controller (MVC) development paradigm
  • Visually design and code interfaces using Xcode storyboards, segues, exits, and the iOS Object Library
  • Use Auto Layout to adapt to different screen sizes and orientations
  • Build advanced UIs with tables, split views, navigation controllers, and more
  • Read and write preferences and data, and create System Settings plug-ins
  • Use the iOS media playback and recording capabilities
  • Take photos and manipulate graphics with Core Image
  • Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS
  • Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps
  • Create universal applications that run on both the iPhone and iPad
  • Write background-aware multitasking applications
  • Trace and debug your applications as they run

Table of Contents

Hour 1: Preparing Your System and iDevice for Development
Hour 2: Introduction to Xcode and the iOS Simulator
Hour 3: Discovering Objective-C: The Language of Apple Platforms
Hour 4: Inside Cocoa Touch
Hour 5: Exploring Interface Builder
Hour 6: Model-View-Controller Application Design
Hour 7: Working with Text, Keyboards, and Buttons
Hour 8: Handling Images, Animation, Sliders, and Steppers
Hour 9: Using Advanced Interface Objects and Views
Hour 10: Getting the User’s Attention
Hour 11: Implementing Multiple Scenes and Popovers
Hour 12: Making Choices with Toolbars and Pickers
Hour 13: Advanced Storyboards Using Navigation and Tab Bar Controllers
Hour 14: Navigating Information Using Table Views and Split View Controllers
Hour 15: Reading and Writing Application Data
Hour 16: Building Responsive User Interfaces
Hour 17: Using Advanced Touches and Gestures
Hour 18: Sensing Orientation and Motion
Hour 19: Working with Rich Media
Hour 20: Interacting with Other Applications
Hour 21: Implementing Location Services
Hour 22: Building Background-Aware Applications
Hour 23: Building Universal Applications
Hour 24: Application Tracing and Debugging

Book Details

  • Author:
  • Pages: 864 pages
  • Edition: 4
  • Publication Date: 2013-02-02
  • Publisher:
  • Language: English
  • ISBN-10: 0672334437
  • ISBN-13: 9780672334436

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Hadoop: The Definitive Guide, 4th Edition

Editorial Reviews

Get ready to unlock the power of your data. With the fourth edition of this comprehensive guide, you’ll learn how to build and maintain reliable, scalable, distributed systems with Apache Hadoop. This book is ideal for programmers looking to analyze datasets of any size, and for administrators who want to set up and run Hadoop clusters.

Using Hadoop 2 exclusively, author Tom White presents new chapters on YARN and several Hadoop-related projects such as Parquet, Flume, Crunch, and Spark. You’ll learn about recent changes to Hadoop, and explore new case studies on Hadoop’s role in healthcare systems and genomics data processing.

  • Learn fundamental components such as MapReduce, HDFS, and YARN
  • Explore MapReduce in depth, including steps for developing applications with it
  • Set up and maintain a Hadoop cluster running HDFS and MapReduce on YARN
  • Learn two data formats: Avro for data serialization and Parquet for nested data
  • Use data ingestion tools such as Flume (for streaming data) and Sqoop (for bulk data transfer)
  • Understand how high-level data processing tools like Pig, Hive, Crunch, and Spark work with Hadoop
  • Learn the HBase distributed database and the ZooKeeper distributed configuration service

Table of Contents

Part I. Hadoop Fundamentals
Chapter 1. Meet Hadoop
Chapter 2. MapReduce
Chapter 3. The Hadoop Distributed Filesystem
Chapter 4. YARN
Chapter 5. Hadoop I/O

Part II. MapReduce
Chapter 6. Developing a MapReduce Application
Chapter 7. How MapReduce Works
Chapter 8. MapReduce Types and Formats
Chapter 9. MapReduce Features

Part III. Hadoop Operations
Chapter 10. Setting Up a Hadoop Cluster
Chapter 11. Administering Hadoop

Part IV. Related Projects
Chapter 12. Avro
Chapter 13. Parquet
Chapter 14. Flume
Chapter 15. Sqoop
Chapter 16. Pig
Chapter 17. Hive
Chapter 18. Crunch
Chapter 19. Spark
Chapter 20. HBase
Chapter 21. ZooKeeper

Part V. Case Studies
Chapter 22. Composable Data at Cerner
Chapter 23. Biological Data Science: Saving Lives with Software
Chapter 24. Cascading

Appendix A. Installing Apache Hadoop
Appendix B. Cloudera’s Distribution Including Apache Hadoop
Appendix C. Preparing the NCDC Weather Data
Appendix D. The Old and New Java MapReduce APIs

Book Details

  • Author:
  • Pages: 768 pages
  • Edition: 4
  • Publication Date: 2015-04-10
  • Publisher:
  • Language: English
  • ISBN-10: 1491901632
  • ISBN-13: 9781491901632

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The Scheme Programming Language, 4th Edition

Editorial Reviews

Scheme is a general-purpose programming language, descended from Algol and Lisp, widely used in computing education and research and a broad range of industrial applications. This thoroughly updated edition of The Scheme Programming Language provides an introduction to Scheme and a definitive reference for standard Scheme, presented in a clear and concise manner. Written for professionals and students with some prior programming experience, it begins by leading the programmer gently through the basics of Scheme and continues with an introduction to some of the more advanced features of the language. The fourth edition has been substantially revised and expanded to bring the content up to date with the current Scheme standard, the Revised6 Report on Scheme. All parts of the book were updated and three new chapters were added, covering the language’s new library, exception handling, and record-definition features. The book offers three chapters of introductory material with numerous examples, eight chapters of reference material, and one chapter of extended examples and additional exercises. All of the examples can be entered directly from the keyboard into an interactive Scheme session. Answers to many of the exercises, a complete formal syntax of Scheme, and a summary of forms and procedures are provided in appendixes. The Scheme Programming Language is the only book available that serves both as an introductory text in a variety of courses and as an essential reference for Scheme programmers.

Table of Contents

Chapter 1. Introduction
Chapter 2. Getting Started
Chapter 3. Going Further
Chapter 4. Procedures and Variable Bindings
Chapter 5. Control Operations
Chapter 6. Operations on Objects
Chapter 7. Input and Output
Chapter 8. Syntactic Extension
Chapter 9. Records
Chapter 10. Libraries and Top-Level Programs
Chapter 11. Exceptions and Conditions
Chapter 12. Extended Examples

Book Details

  • Author:
  • Pages: 504 pages
  • Edition: 4th
  • Publication Date: 2009-07-31
  • Publisher:
  • Language: English
  • ISBN-10: 026251298X
  • ISBN-13: 9780262512985

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Software Testing: A Craftsman’s Approach, 4th Edition

Editorial Reviews

This updated and reorganized fourth edition of Software Testing: A Craftsman’s Approach applies the strong mathematics content of previous editions to a coherent treatment of Model-Based Testing for both code-based (structural) and specification-based (functional) testing. These techniques are extended from the usual unit testing discussions to full coverage of less understood levels integration and system testing.

The Fourth Edition:

  • Emphasizes technical inspections and is supplemented by an appendix with a full package of documents required for a sample Use Case technical inspection
  • Introduces an innovative approach that merges the Event-Driven Petri Nets from the earlier editions with the “Swim Lane” concept from the Unified Modeling Language (UML) that permits model-based testing for four levels of interaction among constituents in a System of Systems
  • Introduces model-based development and provides an explanation of how to conduct testing within model-based development environments
  • Presents a new section on methods for testing software in an Agile programming environment
  • Explores test-driven development, reexamines all-pairs testing, and explains the four contexts of software testing

Thoroughly revised and updated, Software Testing: A Craftsman’s Approach, Fourth Edition is sure to become a standard reference for those who need to stay up to date with evolving technologies in software testing. Carrying on the tradition of previous editions, it will continue to serve as a valuable reference for software testers, developers, and engineers.

Table of Contents

Chapter 1: A Perspective on Testing
Chapter 2: Examples
Chapter 3: Discrete Math for Testers
Chapter 4: Graph Theory for Testers
Chapter 5: Boundary Value Testing
Chapter 6: Equivalence Class Testing
Chapter 7: Decision Table–Based Testing
Chapter 8: Path Testing
Chapter 9: Data Flow Testing
Chapter 10: Retrospective on Unit Testing
Chapter 11: Life Cycle–Based Testing
Chapter 12: Model-Based Testing
Chapter 13: Integration Testing
Chapter 14: System Testing
Chapter 15: Object-Oriented Testing
Chapter 16: Software Complexity
Chapter 17: Model-Based Testing for Systems of Systems
Chapter 18: Exploratory Testing
Chapter 19: Test-Driven Development
Chapter 20: A Closer Look at All Pairs Testing
Chapter 21: Evaluating Test Cases
Chapter 22: Software Technical Reviews
Chapter 23: Epilogue: Software Testing Excellence

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About Face: The Essentials of Interaction Design, 4th Edition

Editorial Reviews

The essential interaction design guide, fully revised and updated for the mobile age

About Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account.  New information includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The new full-color interior and unique layout better illustrate modern design concepts.

The interaction design profession is blooming with the success of design-intensive companies, priming customers to expect “design” as a critical ingredient of marketplace success. Consumers have little tolerance for websites, apps, and devices that don’t live up to their expectations, and the responding shift in business philosophy has become widespread. About Face is the book that brought interaction design out of the research labs and into the everyday lexicon, and the updated Fourth Edition continues to lead the way with ideas and methods relevant to today’s design practitioners and developers.

Updated information includes:

  • Contemporary interface, interaction, and product design methods
  • Design for mobile platforms and consumer electronics
  • State-of-the-art interface recommendations and up-to-date examples
  • Updated Goal-Directed Design methodology

Designers and developers looking to remain relevant through the current shift in consumer technology habits will find About Face to be a comprehensive, essential resource.

Table of Contents

Part I: Goal-Directed Design
CH 1: A Design Process for Digital Products
CH 2: Understanding the Problem: Design Research
CH 3: Modeling Users: Personas and Goals
CH 4: Setting the Vision: Scenarios and Design Requirements
CH 5: Designing the Product: Framework and Refinement
CH 6: Creative Teamwork

Part II: Designing Behavior and Form
CH 7: A Basis for Good Product Behavior
CH 8: Digital Etiquette
CH 9: Platform and Posture
CH 10: Optimizing for Intermediates
CH 11: Orchestration and Flow
CH 12: Reducing Work and Eliminating Excise
CH 13: Metaphors, Idioms, and Affordances
CH 14: Rethinking Data Entry, Storage, and Retrieval
CH 15: Preventing Errors and Informing Decisions
CH 16: Designing for Different Needs
CH 17: Integrating Visual Design

Part III: Interaction Details
CH 18: Designing for the Desktop
CH 19: Designing for Mobile and Other Devices
CH 20: Designing for the Web
CH 21: Design Details: Controls and Dialogs

Book Details

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Official (ISC)2 Guide to the CISSP CBK, 4th Edition

Editorial Reviews

As a result of a rigorous, methodical process that (ISC)² follows to routinely update its credential exams, it has announced that enhancements will be made to both the Certified Information Systems Security Professional (CISSP) credential, beginning April 15, 2015. (ISC)² conducts this process on a regular basis to ensure that the examinations and subsequent training and continuing professional education requirements encompass the topic areas relevant to the roles and responsibilities of today’s practicing information security professionals.

Refreshed technical content has been added to the official (ISC)² CISSP CBK to reflect the most current topics in the information security industry today. Some topics have been expanded (e.g., asset security, security assessment and testing), while other topics have been realigned under different domains. The result is an exam that most accurately reflects the technical and managerial competence required from an experienced information security professional to effectively design, engineer, implement and manage an organization’s information security program within an ever-changing security landscape.

The domain names have been updated as follows:

CISSP Domains, Effective April 15, 2015

  1. Security and Risk Management (Security, Risk, Compliance, Law, Regulations, Business Continuity)
  2. Asset Security (Protecting Security of Assets)
  3. Security Engineering (Engineering and Management of Security)
  4. Communications and Network Security (Designing and Protecting Network Security)
  5. Identity and Access Management (Controlling Access and Managing Identity)
  6. Security Assessment and Testing (Designing, Performing, and Analyzing Security Testing)
  7. Security Operations (Foundational Concepts, Investigations, Incident Management, Disaster Recovery)
  8. Software Development Security (Understanding, Applying, and Enforcing Software Security)

Some candidates may be wondering how these updates affect training materials for the CISSP credential. As part of the organization’s comprehensive education strategy and certifying body best practices, (ISC)² training materials do not teach directly to its credential examinations. Rather, (ISC)² Education is focused on teaching the core competencies relevant to the roles and responsibilities of today’s practicing information security professional. It is designed to refresh and enhance the knowledge of experienced industry professionals.

Table of Contents

Domain 1 — Security & Risk Management
Domain 2 — Asset Security
Domain 3 — Security Engineering
Domain 4 — Communications & Network Security
Domain 5 — Identity & Access Management
Domain 6 — Security Assessment & Testing
Domain 7 — Security Operations
Domain 8 — Security in the Software Development Life Cycle

Book Details

  • Pages: 1304 pages
  • Edition: 4
  • Publication Date: 2015-03-11
  • Publisher:
  • Language: English
  • ISBN-10: 1482262754
  • ISBN-13: 9781482262759

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